About This ContentLeadwerks Game Engine: Professional Edition gives you full access to our C++ API for ultimate performance, and compatibility with third-party libraries. Use Visual Studio and Code::Blocks to write games with Leadwerks in pure C++.Key FeaturesLearn to Make Your Own Royalty-Free GamesWe provide tons of documentation and video tutorials walking you through the steps to build your own 3D games. Leadwerks is the perfect pathway to go from total noob to pro game developer. And when you do publish your commercial game, there's no royalties to pay, ever. Advanced Graphics Leadwerks makes AAA graphics achievable with hardware tessellation, geometry shaders, and a deferred renderer with up to 32x MSAA. Our renderer redefines realtime with image quality more like a cg render than real-time games of the past. The use of OpenGL 4.0 provides equivalent graphics to DirectX 11, with cross-platform support across operating systems, for future expansion. Built-in Level Design Tools Build game levels from scratch right in our editor with constructive solid geometry. Our tools make it easy to sketch out your design and bring your ideas to life. Anyone can build their own game worlds in Leadwerks, without having to be an expert artist. Integrated Lua Script Editor We integrated Lua right into Leadwerks because of its proven track records in hundreds of commercial games including Crysis, World of Warcraft, and Garry's Mod. Lua integrates seamlessly with native code for rapid prototyping and instant control. The built-in debugger lets you pause your game, step through code, and inspect every variable in the program in real-time. Lua is perfect for beginners, and the integrated Just-In-Time (JIT) compiler ensures your games will keep running fast as they grow. Visual Flowgraph for Advanced Game Mechanics Our unique visual flowgraph enables designers to set up game mechanics, build interactions, and design advanced scripted sequences, without touching a line of code. The flowgraph system integrates seamlessly with Lua script, allowing script programmers to expose their own functions and add new possibilities for gameplay. Royalty-Free License Your games you make are yours. Yours to play, yours to sell, yours to give away, and do as you please. You will never be charged royalties for any game you make in Leadwerks. And because we only rely on free open-source middleware libraries, you never have to worry about purchasing expensive licenses from third parties. Steam Features
Graphics
Editor
Programming
AI
Physics
Particles
Sound
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Good for older style games, seems outdated for the current generation.. It's nice to have the C++ code, there is plenty of documentation avaliable, and look up normal C++ tutorial's, also steamworks steam achievements FTW, and if your serious about your game, instead of just using LUA, try and port your LUA stuff to C++, to allow the player's to use your LUA for modding mosty instead of craming the functionality in LUA, you will also need the C++ code if you want to implement more complex stuff such, as lipsyncing, or ragdoll's to the engine and more, etc. learning game design as a hobby. good for teaching the kids too.. Ive been using Leadwerks c++ version for some time and i recommend it. OTTTD Demo cheat code for ps3
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